Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
85
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
743 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.39 vs 0.27
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Damage / min
970 vs 703
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Gold / min
497 vs 457
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 97 of 100, built on 35% team damage share and 1334 damage a minute. Vision trails at 41, with 0.8 wards cleared a game.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.