Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
31 gamesObjectivesStart here
Objective damage / min
31 vs 73 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
238 vs 296 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 58 of 100, built on 0.20 deaths a minute and 8% time spent dead. Objectives trails at 13, with 33 objective damage a minute.
Among supports
Thresh supports with above-median objective damage a minute win 75% of games; below it, 30%.
In your wins 51, in your losses 12 · 17W 14L
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.
In your wins 1.3, in your losses 0.4 · 17W 14L
Thresh supports with above-median damage a minute win 59% of games; below it, 45%.
In your wins 268, in your losses 241 · 17W 14L