Playstyle radar
20 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
20 gamesDamageStart here
Damage / min
651 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.1 vs 0.7
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Wards cleared / game
3.0 vs 1.5
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 60 of 100, built on 10.7 turret plates a game and 1.2 epic monsters a game. Vision trails at 40, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.