Playstyle radar
15 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.1 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.9 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
649 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.43 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Solo kills / game
4.9 vs 1.2
100 of 100 against junglers, and it matters: the better half of junglers wins 59% of games, the other half 45%.
Team damage share
23% vs 19%
86 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 55 of 100, built on 779 damage a minute and 21% team damage share. Vision trails at 29, with 2.3 wards cleared a game.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with above-median objective damage a minute win 80% of games; below it, 20%.