Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.2 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
827 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Gold / min
495 vs 468
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Team damage share
22% vs 20%
70 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
55% vs 52%
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 65 of 100, built on 22% team damage share and 789 damage a minute. Objectives trails at 34, with 2.1 epic monsters a game.
Among junglers
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.8, in your losses 1.1 · 200W 200L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 1171, in your losses 453 · 200W 200L