Playstyle
55 games
Playstyle radar
55 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
55 gamesVisionStart here
Vision score / min
1.80 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
246 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
2.6 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.17 vs 0.22
80 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Ally saves / game
3.50 vs 1.00
73 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.17 deaths a minute and 7% time spent dead. Vision trails at 12, with 1.74 vision score a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.83, in your losses 1.60 · 33W 22L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 280, in your losses 282 · 33W 22L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.7, in your losses 2.0 · 33W 22L