Playstyle
13 games
Playstyle radar
13 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
13 gamesFarmingStart here
Gold / min
304 vs 312 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.33 vs 2.77
92 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
9.8 vs 5.5
91 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
CS at 10 min
15.8 vs 13.8
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 61 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 25, with 3.5 CS a minute.
Among supports
Master+ supports with above-median gold a minute win 74% of games; below it, 30%.
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.