Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season295 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
331 vs 312
71 of 100 against supports, and it matters: the better half of Master+ supports wins 74% of games, the other half 30%.
Control wards / game
8.2 vs 5.5
75 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Kill participation
61% vs 56%
85 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Farm Focused
Builds leads through gold and CS.
Among supports, farming leads at 64 of 100, built on 5.3 CS a minute and 46.3 CS at 10 min. Objectives trails at 34, with 0.8 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.3, in your losses 0.4 · 155W 140L