Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
50
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
88
of 100
Mechanics
Skillshots landed and dodged
68
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1412 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
CC seconds / min
3.6 vs 2.1
95 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
55.6 vs 33.6
81 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 88 of 100, built on 3.6 CC seconds a minute and 55.6 immobilizations a game. Placement trails at 39, with 25% top-2 rate.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.