Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
83
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.8 vs 5.3 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Gold / min
522 vs 438
100 of 100 against Diamond Shaco players, and it matters: the better half of Shaco junglers wins 68% of games, the other half 34%.
Objective damage / min
1362 vs 834
100 of 100 against Diamond Shaco players, and it matters: the better half of Shaco junglers wins 78% of games, the other half 24%.
Kills / min
0.51 vs 0.25
100 of 100 against Diamond Shaco players, and it matters: the better half of Shaco junglers wins 60% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 87 of 100, built on 1103 damage a minute and 25% team damage share. Survivability trails at 29, with 15% time spent dead.
Among junglers
Shaco junglers with less time spent dead than the median win 71% of games; with more, 31%.
Shaco junglers with above-median wards cleared a game win 54% of games; below it, 49%.