Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
148 vs 89
83 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
8.2 vs 6.1
80 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Control wards / game
7.3 vs 4.9
73 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 56 of 100, built on 8.1 turret plates a game and 183 objective damage a minute. Survivability trails at 38, with 0.25 deaths a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.21, in your losses 0.30 · 49W 38L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 9%, in your losses 12% · 49W 38L