Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
21 gamesObjectivesStart here
Objective damage / min
491 vs 939 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.7 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
560 vs 670 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Wards cleared / game
4.9 vs 2.4
100 of 100 against Lee Sin players, and it matters: the better half of Lee Sin supports wins 49% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 9% time spent dead and 0.20 deaths a minute. Vision trails at 34, with 2.1 control wards a game.
Among supports
Lee Sin supports with above-median objective damage a minute win 64% of games; below it, 25%.
In your wins 611, in your losses 420 · 11W 10L
Lee Sin supports with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 2.2, in your losses 1.1 · 11W 10L
Lee Sin supports with above-median damage a minute win 54% of games; below it, 35%.
In your wins 518, in your losses 605 · 11W 10L