Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
61
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
51
of 100
Utility
Healing and shielding for the duo
33
of 100
Control
Crowd control uptime and immobilizations
35
of 100
Mechanics
Skillshots landed and dodged
44
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
27 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 67 of 100, built on 1844 damage a minute and 12% team damage share. Utility trails at 33, with 27 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.