Playstyle radar
41 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
41 gamesAggressionStart here
Kill participation
56% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Vision
Control wards / game
5.3 vs 6.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.16 vs 0.20
73 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 68% of games, the other half 31%.
Wards cleared / game
11.8 vs 9.7
72 of 100 against Master+ Bard players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 0.17 deaths a minute and 7% time spent dead. Objectives trails at 38, with 4.2 turret plates a game. For a Bard player that is the expected shape: against other Bard players, objectives sits near the median.
Among supports
Bard supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 58%, in your losses 50% · 20W 21L
Bard supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 6.3, in your losses 4.0 · 20W 21L