Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
last 60season133 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.9 vs 2.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Wards cleared / game
4.7 vs 2.7
86 of 100 against Master+ Quinn players. Keep it; it is part of how the games get won.
CS at 10 min
6.1 vs 2.6
100 of 100 against Master+ Quinn players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 81 of 100, built on 24% team damage share and 871 damage a minute. Survivability trails at 14, with 13% time spent dead.
Among junglers
Quinn junglers with fewer deaths a minute than the median win 74% of games; with more, 27%.
This season, in your wins 0.20, in your losses 0.30 · 66W 67L
Quinn junglers with above-median epic monsters a game win 80% of games; below it, 24%.
This season, in your wins 3.3, in your losses 1.2 · 66W 67L
Quinn junglers with less time spent dead than the median win 70% of games; with more, 30%.
This season, in your wins 11%, in your losses 15% · 66W 67L