Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
75
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
57 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Ally saves / game
8.40 vs 0.92
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Vision score / min
3.13 vs 2.77
77 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kill participation
66% vs 56%
100 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 77 of 100, built on 9.9 wards cleared a game and 8.4 control wards a game. Damage trails at 31, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 86, in your losses 43 · 201W 199L