Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
79
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
3.8 vs 2.9
82 of 100 against Malphite players, and it matters: the better half of Malphite junglers wins 82% of games, the other half 30%.
Control wards / game
5.2 vs 1.9
97 of 100 against Malphite players, and it matters: the better half of Malphite junglers wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 82 of 100, built on 5.3 control wards a game and 1.15 vision score a minute. Farming trails at 12, with 5.5 CS a minute.
Among junglers
Malphite junglers with above-median CS a minute win 65% of games; below it, 32%.
Malphite junglers with fewer deaths a minute than the median win 73% of games; with more, 24%.
Malphite junglers with less time spent dead than the median win 69% of games; with more, 27%.