Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.4 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
396 vs 612 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
353 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.9 vs 2.8
95 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Control wards / game
4.3 vs 1.9
77 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 49 of 100, built on 2.6 epic monsters a game and 620 objective damage a minute. Damage trails at 23, with 491 damage a minute.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.