Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
7.4 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.8 vs 2.3 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Damage / min
1211 vs 826
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 62% of games, the other half 37%.
Epic monsters / game
3.6 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 76% of games, the other half 32%.
Objective damage / min
800 vs 427
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 78% of games, the other half 21%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 51 of 100, built on 22% team damage share and 806 damage a minute. Aggression trails at 36, with 41% kill participation.
Among bot laners
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.
Gold bot laners with above-median wards cleared a game win 54% of games; below it, 47%.