Playstyle
31 games
Playstyle radar
31 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
31 gamesVisionStart here
Vision score / min
1.76 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
5% vs 9%
100 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Turret plates / game
8.3 vs 5.7
88 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 25, with 0.0 control wards a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.39, in your losses 1.21 · 19W 12L
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 19W 12L
supports with above-median first blood rate win 55% of games; below it, 50%.
In your wins 0%, in your losses 0% · 19W 12L