Playstyle
27 games
Playstyle radar
27 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
6
of 100
Mechanics
Skillshots landed and dodged
41
of 100
What to work on
27 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
11.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
23 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 65 of 100, built on 1861 damage a minute and 12% team damage share. Control trails at 6, with 11.6 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.0, in your losses 1.2 · 17W 10L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 11.2, in your losses 12.2 · 17W 10L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 29, in your losses 13 · 17W 10L