Playstyle
12 games
Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
9
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.7 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.08 vs 0.18 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
475 vs 1017 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.09 vs 0.21
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 65% of games, the other half 34%.
Time spent dead
5% vs 12%
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 63% of games, the other half 36%.
Epic monsters / game
1.7 vs 1.0
81 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 75% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 99 of 100, built on 0.09 deaths a minute and 5% time spent dead. Damage trails at 0, with 13% team damage share.
Among top laners
Heimerdinger top laners with above-median solo kills a game win 59% of games; below it, 42%.
Heimerdinger top laners with above-median kills a minute win 62% of games; below it, 37%.
Heimerdinger top laners with above-median damage a minute win 55% of games; below it, 44%.