Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season125 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.64 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.17 vs 0.21
75 of 100 against Master+ Riven players, and it matters: the better half of Riven top laners wins 70% of games, the other half 31%.
CS / min
8.0 vs 7.5
74 of 100 against Master+ Riven players, and it matters: the better half of Riven top laners wins 61% of games, the other half 40%.
Time spent dead
9% vs 11%
72 of 100 against Master+ Riven players, and it matters: the better half of Riven top laners wins 65% of games, the other half 36%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 68 of 100, built on 6.2 CS a minute and 417 gold a minute. Vision trails at 25, with 0.6 control wards a game.
Among top laners
Riven top laners with above-median control wards a game win 54% of games; below it, 49%.
This season, in your wins 0.7, in your losses 0.7 · 61W 64L
Riven top laners with above-median vision score a minute win 54% of games; below it, 47%.
This season, in your wins 1.02, in your losses 1.07 · 61W 64L