Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
712 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
15.2 vs 10.4
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Objective damage / min
512 vs 406
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
CS / min
7.9 vs 7.1
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 51 of 100, built on 7.3 CS a minute and 49.1 CS at 10 min. Damage trails at 30, with 19% team damage share.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.