Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
74.4 vs 78.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kill participation
38% vs 40% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 83 of 100, built on 535 objective damage a minute and 1.4 epic monsters a game. Vision trails at 31, with 0.0 control wards a game.
Among mid laners
Azir mid laners with above-median control wards a game win 51% of games; below it, 43%.
Azir mid laners with above-median CS at 10 min win 51% of games; below it, 43%.
Azir mid laners with above-median kill participation win 50% of games; below it, 44%.