Playstyle radar
21 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
50% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Objective damage / min
134 vs 93
71 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
CS at 10 min
20.3 vs 14.2
100 of 100 against supports. Keep it; it is part of how the games get won.
CS / min
1.6 vs 1.1
85 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 19% team damage share and 675 damage a minute. Survivability trails at 41, with 11% time spent dead.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 10W 11L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.15, in your losses 0.29 · 10W 11L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 52%, in your losses 49% · 10W 11L