Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
60 gamesFarmingStart here
CS / min
5.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
541 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
640 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Wards cleared / game
9.0 vs 4.0
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 49 of 100, built on 6.4 wards cleared a game and 1.02 vision score a minute. Damage trails at 30, with 642 damage a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
This season, in your wins 6.5, in your losses 5.9 · 21W 41L
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
This season, in your wins 725, in your losses 611 · 21W 41L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
This season, in your wins 761, in your losses 322 · 21W 41L