Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season107 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.22 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
CS / min
8.6 vs 7.4
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
CS at 10 min
87.7 vs 76.2
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
4.6 vs 0.6
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 83 of 100, built on 4.6 control wards a game and 1.04 vision score a minute. Aggression trails at 42, with 1.3 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.6, in your losses 1.2 · 68W 39L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.27, in your losses 0.17 · 68W 39L