Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.3 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.8 vs 71.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
391 vs 467 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.6
100 of 100 against Garen players, and it matters: the better half of Garen top laners wins 69% of games, the other half 36%.
First blood rate
38% vs 11%
100 of 100 against Garen players, and it matters: the better half of Garen top laners wins 58% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 10% time spent dead. Farming trails at 13, with 5.5 CS a minute.
Among top laners
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
Garen top laners with above-median CS at 10 min win 55% of games; below it, 46%.
Garen top laners with above-median objective damage a minute win 74% of games; below it, 27%.