Playstyle
38 games
Playstyle radar
38 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
29
of 100
Control
Crowd control uptime and immobilizations
31
of 100
Mechanics
Skillshots landed and dodged
46
of 100
What to work on
38 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
20 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 67 of 100, built on 13% team damage share and 1811 damage a minute. Utility trails at 29, with 20 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.1 · 22W 16L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 28.0, in your losses 25.9 · 22W 16L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 32, in your losses 4 · 22W 16L