Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.1 vs 0.7
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Objective damage / min
490 vs 396
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 59 of 100, built on 1.1 epic monsters a game and 496 objective damage a minute. Vision trails at 22, with 0.61 vision score a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.20, in your losses 0.29 · 36W 30L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 11%, in your losses 14% · 36W 30L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.9, in your losses 6.5 · 36W 30L