Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
8.0 vs 6.9
94 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Deaths / min
0.14 vs 0.20
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Objective damage / min
1145 vs 925
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 80 of 100, built on 4.8 control wards a game and 1.36 vision score a minute. Aggression trails at 43, with 0.7 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.