Playstyle
18 games
Playstyle radar
18 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
44
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
31
of 100
Control
Crowd control uptime and immobilizations
33
of 100
Mechanics
Skillshots landed and dodged
51
of 100
What to work on
18 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
20.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
24 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 56 of 100, built on 12% team damage share and 1536 damage a minute. Utility trails at 31, with 24 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.