Playstyle
27 games
Playstyle radar
27 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
27 gamesFarmingStart here
CS / min
5.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.2 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Farming
CS at 10 min
59.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Kills / min
0.29 vs 0.20
94 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
3.8 vs 2.3
89 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 72 of 100, built on 0.30 kills a minute and 46% kill participation. Vision trails at 10, with 0.3 wards cleared a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 5.7, in your losses 5.5 · 14W 13L
top laners with above-median turret plates a game win 74% of games; below it, 27%.
In your wins 8.1, in your losses 4.3 · 14W 13L
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 60.3, in your losses 56.2 · 14W 13L