Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
19 gamesVisionStart here
Wards cleared / game
0.3 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.64 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.36 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Time spent dead
7% vs 12%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Deaths / min
0.13 vs 0.22
98 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 70 of 100, built on 24% team damage share and 920 damage a minute. Vision trails at 29, with 2.1 wards cleared a game.
Among top laners
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.