Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
87
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
21
of 100
Mechanics
Skillshots landed and dodged
53
of 100
last 60season128 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
24.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2203 vs 1552
91 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
80 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 87 of 100, built on 2203 damage a minute and 14% team damage share. Control trails at 21, with 1.1 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.2, in your losses 1.0 · 72W 56L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 30.0, in your losses 17.9 · 72W 56L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 38, in your losses 12 · 72W 56L