Playstyle
13 games
Playstyle radar
13 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.66 vs 0.96 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
811 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.8 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 54 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 18, with 1.2 wards cleared a game.
Among junglers
junglers with above-median vision score a minute win 55% of games; below it, 45%.
junglers with above-median objective damage a minute win 80% of games; below it, 20%.
junglers with above-median control wards a game win 52% of games; below it, 48%.