Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
73
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
32 gamesVisionStart here
Vision score / min
2.27 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
8.0 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Ally saves / game
9.25 vs 1.00
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Ally heal + shield / min
526 vs 162
100 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 76 of 100, built on 526 heals + shields a minute and 526 ally heal + shield a minute. Damage trails at 28, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.33, in your losses 2.19 · 19W 13L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 3.2, in your losses 2.8 · 19W 13L