Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
59
of 100
Damage
Damage per minute and share of the duo's damage
77
of 100
Frontline
Damage soaked and mitigated for the duo
56
of 100
Utility
Healing and shielding for the duo
75
of 100
Control
Crowd control uptime and immobilizations
50
of 100
Mechanics
Skillshots landed and dodged
75
of 100
last 60season378 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2082 vs 1552
84 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.0 vs 3.5
73 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Skillshots hit / min
1.3 vs 0.7
77 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 77 of 100, built on 2082 damage a minute and 12% team damage share. Control trails at 50, with 1.7 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.0, in your losses 1.6 · 228W 150L