Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
45
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
21
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2097 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
9 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Contender
No axis stands out above the field.
Among Arena players, control leads at 47 of 100, built on 35.2 immobilizations a game and 1.9 CC seconds a minute. Utility trails at 21, with 9 ally heal + shield a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.