Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
267 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.3 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 29, with 0.2 control wards a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
This season, in your wins 6.1, in your losses 5.7 · 36W 30L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
This season, in your wins 452, in your losses 292 · 36W 30L
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
This season, in your wins 10.1, in your losses 2.5 · 36W 30L