Playstyle
23 games
Playstyle radar
23 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
153 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
376 vs 406 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
9% vs 11%
70 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Control wards / game
1.4 vs 0.2
70 of 100 against mid laners. Keep it; it is part of how the games get won.
Kill participation
48% vs 42%
74 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 68 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 21, with 165 objective damage a minute.
Among mid laners
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median epic monsters a game win 76% of games; below it, 38%.
Silver mid laners with above-median gold a minute win 66% of games; below it, 32%.