Playstyle
22 games
Playstyle radar
22 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Frontline
Damage soaked and mitigated for the team
71
of 100
Utility
Healing, shielding and lockdown for allies
18
of 100
Mechanics
Skillshots landed and dodged, casting tempo
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.67 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Skillshots hit / min
3.1 vs 2.2
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
24% vs 20%
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.1 vs 3.5
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 71 of 100, built on 24% damage taken share and 1656 damage mitigated a minute. Utility trails at 18, with 0 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.60, in your losses 0.73 · 10W 12L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 25%, in your losses 29% · 10W 12L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 60%, in your losses 70% · 10W 12L