Playstyle
38 games
Playstyle radar
38 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
38 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Heals + shields / min
63 vs 94 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
63 vs 94 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Damage / min
543 vs 394
100 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 57% of games, the other half 42%.
Kills / min
0.11 vs 0.08
72 of 100 against Master+ Bard players, and it matters: the better half of Bard supports wins 57% of games, the other half 42%.
Team damage share
15% vs 11%
100 of 100 against Master+ Bard players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 77 of 100, built on 536 damage a minute and 15% team damage share. Objectives trails at 11, with 0.6 epic monsters a game.
Among supports
Bard supports with fewer deaths a minute than the median win 68% of games; with more, 31%.
In your wins 0.24, in your losses 0.31 · 18W 20L
Bard supports with above-median heals + shields a minute win 59% of games; below it, 40%.
In your wins 57, in your losses 46 · 12W 15L
Bard supports with above-median ally heal + shield a minute win 59% of games; below it, 40%.
In your wins 57, in your losses 46 · 12W 15L