Playstyle radar
10 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
7.1 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.3 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
409 vs 427
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Control wards / game
3.5 vs 0.6
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 66 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 46, with 5.0 CS a minute.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.