Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
19 gamesVisionStart here
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
7% vs 12% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.3 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1014 vs 792
92 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Kills / min
0.25 vs 0.18
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Gold / min
439 vs 404
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 66 of 100, built on 955 damage a minute and 25% team damage share. Vision trails at 39, with 1.6 wards cleared a game.
Among top laners
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median first blood rate win 57% of games; below it, 49%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.