Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
61
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
53
of 100
Utility
Healing and shielding for the duo
86
of 100
Control
Crowd control uptime and immobilizations
75
of 100
Mechanics
Skillshots landed and dodged
61
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
CC seconds / min
3.1 vs 2.1
79 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
48.9 vs 33.6
72 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
252 vs 51
86 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 86 of 100, built on 252 ally heal + shield a minute and 252 heals + shields a minute. Frontline trails at 53, with 11% damage taken share.
Among Arena players