Playstyle radar
22 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
51% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Turret plates / game
7.6 vs 6.1
71 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 52 of 100, built on 2.01 vision score a minute and 5.1 wards cleared a game. Aggression trails at 28, with 0.08 kills a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.