Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
27 gamesObjectivesStart here
Objective damage / min
62 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
246 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.6
77 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Ally saves / game
3.53 vs 0.83
74 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Heals + shields / min
363 vs 145
79 of 100 against supports, and it matters: the better half of Emerald supports wins 51% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 58 of 100, built on 204 ally heal + shield a minute and 205 heals + shields a minute. Aggression trails at 23, with 0.3 solo kills a game.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 317, in your losses 92 · 14W 13L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.18, in your losses 0.29 · 14W 13L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 538, in your losses 421 · 14W 13L