Playstyle
14 games
Playstyle radar
14 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
10
of 100
Farming
CS pace, gold income and early-lane farm
6
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Turret plates / game
11.8 vs 9.9
70 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 47 of 100, built on 9.9 turret plates a game and 1.4 epic monsters a game. Damage trails at 4, with 13% team damage share.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median CS a minute win 58% of games; below it, 42%.